<?php



if($npcc ==1){

//名字
$nname="村长";
//等级
$ndj=10;
//HP
$nhp=5000;
//MAXHP
$nmaxhp=5000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=3434;
//魔攻
$nmg=5345;
//防御
$nfy=4354;
//魔防
$nmf=6378;
//冰攻
$nbg=10;
//火攻
$nhg=10;
//雷攻
$nlg=10;
//冰防
$nbf=10;
//火防
$nhf=10;
//雷防
$nlf=10;
//NPC被攻击说话语
$ntake="怎么想和老夫动手？";



} elseif ($npcc==2) {
//名字
$nname="大宝";
//等级
$ndj=15;
//HP
$nhp=7500;
//MAXHP
$nmaxhp=7500;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=6457;
//魔攻
$nmg=6983;
//防御
$nfy=7836;
//魔防
$nmf=8347;
//冰攻
$nbg=15;
//火攻
$nhg=15;
//雷攻
$nlg=15;
//冰防
$nbf=15;
//火防
$nhf=15;
//雷防
$nlf=15;
//NPC被攻击说话语
$ntake="哪里来的的野孩子？";
//经验
//$npjy=20000;//经验


} elseif ($npcc==3) {
	

	
	
//名字
$nname="南极仙翁";
//等级
$ndj=90;
//HP
$nhp=230000;
//MAXHP
$nmaxhp=230000;
//MP
$nmp=8000;
//MAXMP
$nmaxmp=8000;
//攻击
$ngj=304706;
//魔攻
$nmg=29646;
//防御
$nfy=23768;
//魔防
$nmf=26764;
//冰攻
$nbg=110;
//火攻
$nhg=110;
//雷攻
$nlg=110;
//冰防
$nbf=90;
//火防
$nhf=90;
//雷防
$nlf=90;
//NPC被攻击说话语
$ntake="看招！！";



} elseif ($npcc==4) {


//名字
$nname="渔夫";
//等级
$ndj=10;
//HP
$nhp=5000;
//MAXHP
$nmaxhp=5000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=3434;
//魔攻
$nmg=5345;
//防御
$nfy=4354;
//魔防
$nmf=6378;
//冰攻
$nbg=10;
//火攻
$nhg=10;
//雷攻
$nlg=10;
//冰防
$nbf=10;
//火防
$nhf=10;
//雷防
$nlf=10;
//NPC被攻击说话语
$ntake="找死是吧？";



} elseif ($npcc==5) {


//名字
$nname="小兰";
//等级
$ndj=10;
//HP
$nhp=5000;
//MAXHP
$nmaxhp=5000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=3434;
//魔攻
$nmg=5345;
//防御
$nfy=4354;
//魔防
$nmf=6378;
//冰攻
$nbg=10;
//火攻
$nhg=10;
//雷攻
$nlg=10;
//冰防
$nbf=10;
//火防
$nhf=10;
//雷防
$nlf=10;
//NPC被攻击说话语
$ntake="这么可爱的小姑娘你也不放过吗";



} elseif ($npcc==6) {


//名字
$nname="张二妈";
//等级
$ndj=15;
//HP
$nhp=7500;
//MAXHP
$nmaxhp=7500;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=6457;
//魔攻
$nmg=6983;
//防御
$nfy=7836;
//魔防
$nmf=8347;
//冰攻
$nbg=15;
//火攻
$nhg=15;
//雷攻
$nlg=15;
//冰防
$nbf=15;
//火防
$nhf=15;
//雷防
$nlf=15;
//NPC被攻击说话语
$ntake="你最好别惹我";


} elseif ($npcc==7) {


//名字
$nname="船夫";
//等级
$ndj=15;
//HP
$nhp=7500;
//MAXHP
$nmaxhp=7500;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=6457;
//魔攻
$nmg=6983;
//防御
$nfy=7836;
//魔防
$nmf=8347;
//冰攻
$nbg=15;
//火攻
$nhg=15;
//雷攻
$nlg=15;
//冰防
$nbf=15;
//火防
$nhf=15;
//雷防
$nlf=15;
//NPC被攻击说话语
$ntake="想和我动粗是吧";




} elseif ($npcc==8) {


//名字
$nname="渔夫海生";
//等级
$ndj=10;
//HP
$nhp=5000;
//MAXHP
$nmaxhp=5000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=3434;
//魔攻
$nmg=5345;
//防御
$nfy=4354;
//魔防
$nmf=6378;
//冰攻
$nbg=10;
//火攻
$nhg=10;
//雷攻
$nlg=10;
//冰防
$nbf=10;
//火防
$nhf=10;
//雷防
$nlf=10;
//NPC被攻击说话语
$ntake="我会让你又去无回";




} elseif ($npcc==11) {
//名字
$nname="天璇星君";
//等级
$ndj=110;
//HP
$nhp=330000;
//MAXHP
$nmaxhp=330000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=32546;
//魔攻
$nmg=27856;
//防御
$nfy=31567;
//魔防
$nmf=35673;
//冰攻
$nbg=110;
//火攻
$nhg=110;
//雷攻
$nlg=110;
//冰防
$nbf=110;
//火防
$nhf=110;
//雷防
$nlf=110;
//NPC被攻击说话语
$ntake="看看你是怎么死的";



} elseif ($npcc==20) {
//名字
$nname="李白";
//等级
$ndj=110;
//HP
$nhp=330000;
//MAXHP
$nmaxhp=330000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=32546;
//魔攻
$nmg=27856;
//防御
$nfy=31567;
//魔防
$nmf=35673;
//冰攻
$nbg=110;
//火攻
$nhg=110;
//雷攻
$nlg=110;
//冰防
$nbf=110;
//火防
$nhf=110;
//雷防
$nlf=110;
//NPC被攻击说话语
$ntake="想和老夫动手？";

} elseif ($npcc==21) {
//名字
$nname="张果老";
//等级
$ndj=110;
//HP
$nhp=330000;
//MAXHP
$nmaxhp=330000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=32546;
//魔攻
$nmg=27856;
//防御
$nfy=31567;
//魔防
$nmf=35673;
//冰攻
$nbg=110;
//火攻
$nhg=110;
//雷攻
$nlg=110;
//冰防
$nbf=110;
//火防
$nhf=110;
//雷防
$nlf=110;
//NPC被攻击说话语
$ntake="想和老夫动手？";


} elseif ($npcc==23) {
//名字
$nname="财神爷";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="放马过来吧";



} elseif ($npcc==25) {
//名字
$nname="赏金猎人";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="放马过来吧";





} elseif ($npcc==27) {
//名字
$nname="【上古超级神兽】";
//等级
$ndj=180;
//HP
$nhp=600000;
//MAXHP
$nmaxhp=600000;
//MP
$nmp=50000;
//MAXMP
$nmaxmp=50000;
//攻击
$ngj=54365;
//魔攻
$nmg=49856;
//防御
$nfy=51546;
//魔防
$nmf=50367;
//冰攻
$nbg=180;
//火攻
$nhg=180;
//雷攻
$nlg=180;
//冰防
$nbf=180;
//火防
$nhf=180;
//雷防
$nlf=180;
//NPC被攻击说话语
$ntake="你可别后悔";

} elseif ($npcc==28) {
//名字
$nname="金甲侍卫";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="大胆，皇宫圣地禁止擅闯！！";

} elseif ($npcc==29) {
//名字
$nname="冰晶塔守卫";
//等级
$ndj=90;
//HP
$nhp=230000;
//MAXHP
$nmaxhp=230000;
//MP
$nmp=8000;
//MAXMP
$nmaxmp=8000;
//攻击
$ngj=25476;
//魔攻
$nmg=29646;
//防御
$nfy=23768;
//魔防
$nmf=26764;
//冰攻
$nbg=90;
//火攻
$nhg=90;
//雷攻
$nlg=90;
//冰防
$nbf=90;
//火防
$nhf=90;
//雷防
$nlf=90;
//NPC被攻击说话语
$ntake="看招！！";

} elseif ($npcc==30) {
//名字
$nname="金甲卫士";
//等级
$ndj=90;
//HP
$nhp=200000;
//MAXHP
$nmaxhp=200000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=22876;
//魔攻
$nmg=19876;
//防御
$nfy=28735;
//魔防
$nmf=16754;
//冰攻
$nbg=90;
//火攻
$nhg=90;
//雷攻
$nlg=90;
//冰防
$nbf=90;
//火防
$nhf=90;
//雷防
$nlf=90;
//NPC被攻击说话语
$ntake="大胆！！";


} elseif ($npcc==32) {
//名字
$nname="疥顶小僧";
//等级
$ndj=90;
//HP
$nhp=200000;
//MAXHP
$nmaxhp=200000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=22876;
//魔攻
$nmg=19876;
//防御
$nfy=28735;
//魔防
$nmf=16754;
//冰攻
$nbg=90;
//火攻
$nhg=90;
//雷攻
$nlg=90;
//冰防
$nbf=90;
//火防
$nhf=90;
//雷防
$nlf=90;
//NPC被攻击说话语
$ntake="施主,小僧有礼了！";

} elseif ($npcc==33) {
//名字
$nname="西域商人";
//等级
$ndj=90;
//HP
$nhp=200000;
//MAXHP
$nmaxhp=200000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=22876;
//魔攻
$nmg=19876;
//防御
$nfy=28735;
//魔防
$nmf=16754;
//冰攻
$nbg=90;
//火攻
$nhg=90;
//雷攻
$nlg=90;
//冰防
$nbf=90;
//火防
$nhf=90;
//雷防
$nlf=90;
//NPC被攻击说话语
$ntake="老夫不想欺负你";

} elseif ($npcc==35) {
//名字
$nname="通天仙官";
//等级
$ndj=110;
//HP
$nhp=300000;
//MAXHP
$nmaxhp=300000;
//MP
$nmp=10000;
//MAXMP
$nmaxmp=10000;
//攻击
$ngj=32876;
//魔攻
$nmg=49876;
//防御
$nfy=48735;
//魔防
$nmf=36754;
//冰攻
$nbg=110;
//火攻
$nhg=110;
//雷攻
$nlg=110;
//冰防
$nbf=110;
//火防
$nhf=110;
//雷防
$nlf=110;
//NPC被攻击说话语
$ntake="放肆！！";



} elseif ($npcc==37) {
//名字
$nname="水果贩子";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="放马过来吧";

} elseif ($npcc==38) {
//名字
$nname="守城士兵";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="大胆！！";
} elseif ($npcc==40) {
//名字
$nname="幸运大使";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="杀~~~杀~~";
} elseif ($npcc==43) {
//名字
$nname="游侠儿";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="游侠儿在此还不速速就擒";



} elseif ($npcc==45) {
//名字
$nname="神算子";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="执念一出,心魔便起,为祸世人";







} elseif ($npcc==48) {
//名字
$nname="公孙大娘";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="老娘不客气啦";

} elseif ($npcc==49) {
//名字
$nname="【剧场负责人】";
//等级
$ndj=80;
//HP
$nhp=170000;
//MAXHP
$nmaxhp=170000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=18794;
//魔攻
$nmg=17564;
//防御
$nfy=16575;
//魔防
$nmf=15436;
//冰攻
$nbg=80;
//火攻
$nhg=80;
//雷攻
$nlg=80;
//冰防
$nbf=80;
//火防
$nhf=80;
//雷防
$nlf=80;
//NPC被攻击说话语
$ntake="活腻了是吧";





//54


} elseif ($npcc==54) {
//名字
$nname="杨中顺";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="黄毛小子，找打";




} elseif ($npcc==58) {
//名字
$nname="袁天罡";
//等级
$ndj=99;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="小子看招";



} elseif ($npcc==60) {
//名字
$nname="大学士贺知章";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==62) {
//名字
$nname="大宰相.房玄龄";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==65) {
//名字
$nname="御林军校尉";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==70) {
//名字
$nname="金兜山土地神";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==71) {
//名字
$nname="李世民";
//等级
$ndj=200;
//HP
$nhp=$ndj*2000000;
//MAXHP
$nmaxhp=$ndj*2000000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="送你一程吧！！";

} elseif ($npcc==74) {
//名字
$nname="大唐国师";
//等级
$ndj=110;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";






} elseif ($npcc==75) {
//名字
$nname="孔方兄";
//等级
$ndj=70;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==77) {
//名字
$nname="钱庄掌柜·铁算盘";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==78) {
//名字
$nname="大管家李丁";
//等级
$ndj=85;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==79) {
//名字
$nname="殷夫人";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==81) {
//名字
$nname="衙役";
//等级
$ndj=70;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==82) {
//名字
$nname="牢头";
//等级
$ndj=160;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==83) {
//名字
$nname="店小二";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==84) {
//名字
$nname="老板娘";
//等级
$ndj=85;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==87) {
//名字
$nname="大和尚";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==88) {
//名字
$nname="游方僧人";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";






} elseif ($npcc==89) {
//名字
$nname="法明长老";
//等级
$ndj=110;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";




} elseif ($npcc==90) {
//名字
$nname="卖糖人";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==91) {
//名字
$nname="小男孩";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==92) {
//名字
$nname="小女孩";
//等级
$ndj=60;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==93) {
//名字
$nname="江湖艺人";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==94) {
//名字
$nname="香客";
//等级
$ndj=75;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==95) {
//名字
$nname="进香客";
//等级
$ndj=65;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==96) {
//名字
$nname="许愿女";
//等级
$ndj=75;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";





} elseif ($npcc==97) {
//名字
$nname="庙祝";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==98) {
//名字
$nname="袁守诚";
//等级
$ndj=90;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==99) {
//名字
$nname="白衣秀士";
//等级
$ndj=68;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==100) {
//名字
$nname="古董老板";
//等级
$ndj=78;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";





} else{
$nccp=2;
echo "<font color=black>没有这个id编号".$npcc."请尝试联系gm解决此问题！！</font><br>";

}
















?>



